Code

Extend UE4 Water system with a cheaper buoyancy component. Code and setup in editor.

Watch

Code

Holobob disguise, game code and holobob shader creation and implementation.

Watch

Code

Fish swarm volume, optimized environment effect, shader animation and game code implementation.

Watch

Code & TA

Tool for technical artist to automate streaming setup for huge game worlds.

Watch

Performance Analysis

Performance capture and optimization using PIX, Razor, UnrealInsights.

Watch

TA & Art

Optimized water solution. Shader, textures implementation.

Watch

TA & Art

Setup Unreal Water system for different worlds. Code, shader, textures implementation.

Watch

Code

Falling leaves actor, activates around player, captures physic impulses using VFX pooling. Code implementation.

Watch

TA

Physic setup for interactive objects

Watch

UE Editor Extension

Flow map painter, Deformation painter, Foliage streaming. Code editor extension.

Watch

UE Editor Extension

Replace easily static mesh actors to proper foliage instance actors. Code editor extension.

Watch

Code

Extend UE4 Water system with a sound component for sound direction and source placement. Code implementation.

Watch

Code

Game play explosive component for crates, barrels, vehicles. Code implementation.

Watch

Code

Enemy boss behavior, game play damage solution and behavior logic. Code implementation.

Watch

Shaders

Various special shaders. Textures and shaders implementation.

Watch

Code

Make environment cloth interact with player character. Physic simulation fades in and out. Code implementation

Watch

Code & Art

First hand-on UE4, a home made mini-game. Design, art, shader, VFX. Code implementation.

Watch

Code

Rainy night reflection. Modify the SSR to simulate the anisotropic reflection in UE4. Code implementation.

Watch

Code & TA

Optimized Tank Track solution. Code and setup implementation.

Watch