
Code
Fish swarm volume, optimized environment effect, shader animation and game code implementation.
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TA & Art
Setup Unreal Water system for different worlds. Code, shader, textures implementation.
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Code
Falling leaves actor, activates around player, captures physic impulses using VFX pooling. Code implementation.
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UE Editor Extension
Flow map painter, Deformation painter, Foliage streaming. Code editor extension.
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UE Editor Extension
Replace easily static mesh actors to proper foliage instance actors. Code editor extension.
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Code
Extend UE4 Water system with a sound component for sound direction and source placement. Code implementation.
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Code
Make environment cloth interact with player character. Physic simulation fades in and out. Code implementation
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Code & Art
First hand-on UE4, a home made mini-game. Design, art, shader, VFX. Code implementation.
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Code
Rainy night reflection. Modify the SSR to simulate the anisotropic reflection in UE4. Code implementation.
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